Let’s say you made an accomplished hero, built your stats the best you could, and decided to just head out in the hopes that you’ll get some good gear drops. You can probably see where this is going. Players who had their saves or those who play through everything to this point will have gear to match their level (but they won’t be able to see the new class). With that finished, they’ll realize that their inventories are bare. This in and of itself is understandable, but the first obstacle you’ll face is that many people aren’t going to have a build in mind, so they’ll just pump points into the things that look good or seem reasonable. This does mean that you have to put all of your points into your stats and abilities before you can set foot outside the opening area. Those who want to experience the new content or the new class have the option to create an “accomplished hero.” This character will start at the beginning of the DLC and immediately get a boost to level 40. Unfortunately, the solution they have in place is rife with issues. Thankfully, Titan Quest: Ragnarok offers a solution for people who want to try the new class, or people like me who no longer have their save and would like to avoid replaying the entire rest of the game just to get to the new content. The problem here is that the only way to access the new class is to start a new character since your old save probably already has two masteries from your original playthrough. It does have an appropriate scope, however, and once you get into it, the new Runemaster mastery offers a unique class for you to pair with the other options. Worse, if you try to skip to the next line of dialogue, it will simply skip that entire segment. Primarily, the exposition being delivered in long, scrolling boxes of text still feels too slow to me. Story here is unique to the rest of the game, but it continues to be less of a focus than the gameplay itself. The mixture of Norse, Germanic, and Celtic lore, combined with the icy landscapes, offers a nice change of pace from the rest of the game’s chapters. It offers a separate tale, which makes it a good starting point for new players who just want to see the Norse content (at least, theoretically. The expansion offers an additional act, set after the events of the main story. Let’s start by looking at what’s new here. That has since been patched in, and with the release of a Norse DLC in the form of Ragnarok, I was eager to see how the game improved and expanded with this new chapter. One of my biggest complaints in my original review of Titan Quest was the lack of split-screen when all of its contemporaries had this feature. ![]() ![]() Some New Additions, But New Players Face Frustration Does it offer enough for both experienced and new players to check out this new expansion? Let’s find out. The split-screen was later patched in, and now we have the Ragnarok DLC that adds a new story set in the far north of the game’s world. I was hoping Titan Quest could have been the next game to accomplish this feat, and while it’s a dungeon crawler, the game launched originally without split-screen and focused on Greek mythology specifically. It somehow managed to juggle Greek, Egyptian, and Norse mythologies without any struggle. My fondest memory of a game that meshed together multiple mythologies was the excellent RTS Age of Mythology for the PC.
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